Search found 13 matches

by WildCatNL
02 May 2017, 18:24
Forum: General Discussion
Topic: Beta 5 impressions
Replies: 8
Views: 818

Re: Beta 5 impressions

To collaps a passage after you already done an objective can ruin a whole run, since your previously planned route now is collapsed and you have to batter down previously locked doors to advance, which is really not what you want to do , especially on higher difficulty. I don't fully agree with you...
by WildCatNL
28 April 2017, 11:54
Forum: General Discussion
Topic: Beta 5 impressions
Replies: 8
Views: 818

Re: Beta 5 impressions

Instead of creating a new one, I'll just add to this existing post. The randomized objectives and starting locations is a good improvement and kind of gives existing maps a whole new play through experience. Did several play troughs and there were a few different mission types, Escort, Find and Retr...
by WildCatNL
19 December 2016, 19:13
Forum: General Discussion
Topic: The Assault Cannon, Vengeance Variant, feedback wanted
Replies: 5
Views: 1434

Re: The Assault Cannon, Vengeance Variant, feedback wanted

In my opinion, the Vengeance needs an audio update. It sounds extremely weak; I hope for more of a heavy, rapid-fire thumping sound with some bass behind it. I've to agree that the sound is a bit lacking and I also expected a bit more kick (bass) to it when fired. The Vengeance does have an annoyin...
by WildCatNL
18 December 2016, 11:51
Forum: General Discussion
Topic: The Assault Cannon, Vengeance Variant, feedback wanted
Replies: 5
Views: 1434

The Assault Cannon, Vengeance Variant, feedback wanted

So I'm trying to get a better user experience of the Assault Cannon, Vengeance variant, for initially I had a poor opinion about it but that has changed with time and I now even believe it's better than the 400 rounds Assault Cannon... When I first switch from the 400 rounds Assault Cannon and switc...
by WildCatNL
15 December 2016, 07:59
Forum: Bug Reports
Topic: [Report] Co-Op Objective / Direction is very Unclear
Replies: 4
Views: 850

Re: Co-Op Objective / Direction is very Unclear

A lot of the time, only 1 team member can see the waypoint or get the command briefings while in-mission. And more than once we have wandered aimlessly searching for the objective, sometimes relying on memory. I think your on to something, I've join many games so far and never seen much of map navi...
by WildCatNL
14 December 2016, 23:04
Forum: Bug Reports
Topic: [Quality] Heath Status Indicator Bug?
Replies: 2
Views: 437

Re: Heath Status Indicator Bug?

I've seen this during Co-op,
They either suddenly die, with little warning or I see a falling fellow Terminator walking around to shortly after see his death/deceased icon update to a full health Terminator...
Only conclusion I can draw is health status is out of sync or some weird lag issue
by WildCatNL
14 December 2016, 22:51
Forum: Bug Reports
Topic: [Report] Co-Op Objective / Direction is very Unclear
Replies: 4
Views: 850

[Report] Co-Op Objective / Direction is very Unclear

Not necessarily a bug, but more an observation. I've played the first few chapters solo with the AI, with the story line Voice of your commander you get some sense of guidance and direction and as you draw closer to your objective area HUD markers start showing or additional information is passed on...
by WildCatNL
14 December 2016, 22:35
Forum: Bug Reports
Topic: [Quality] Chat not Working on Re-Spawn / Death Screen
Replies: 1
Views: 334

[Quality] Chat not Working on Re-Spawn / Death Screen

Plain & simple, Chat stops functioning "Y" when your dead and watching your team mates from the re-spawn / death screen. If this is a feature, that it's a horrible feature and needs to be fixed. It's a Co-op game, getting information from your fallen battle brother when he's due to re-spawn or what ...
by WildCatNL
14 December 2016, 21:00
Forum: Ideas & Suggestions
Topic: Improve Key bindings, it's limited
Replies: 2
Views: 1330

Improve Key bindings, it's limited

Yes I like the game, but I would like it a whole lot more if I could modify the key bindings to fit my own preferred key binding layout. -Only one Action can be bound to either keyboard or mouse button, not both, -Key combination with ctrl, alt or shift not supported, -Scroll wheel can't be bound, -...
by WildCatNL
27 November 2016, 13:17
Forum: Ideas & Suggestions
Topic: Group Experience Needed: 1/3 of Experience Earned Should be Group Experience
Replies: 5
Views: 734

Group Experience Needed: 1/3 of Experience Earned Should be Group Experience

I've to do more testing, but at the moment I've the general feel for that you only earn experience by killing stuff and nothing is shared. TL:DR Group Experience Needed: 1/3 of Experience Earned Should be Group Experience Shared among your Battle Brothers Did a few game play runs on "No Mercy" Diffi...