Suggestion: Incapacitate instead of instadeath

Share your ideas and suggestions for Space Hulk: Deathwing.
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Brainmeats
Posts: 5
Joined: 04 November 2016, 20:31

Suggestion: Incapacitate instead of instadeath

Post by Brainmeats » 20 December 2016, 14:57

I`d like to suggest to add incapacitation like in L4D or Vermintide to coop instead of death. With a timer to be revived by teammates before you die to respawn. What do you think?
In my opinion this would add to the multi expierience and teamwork. and you probably dont feel as weak anymore as termi and would help balance the instakill headshots by spitters......

Midnight
Posts: 18
Joined: 08 November 2016, 19:13

Re: Suggestion: Incapacitate instead of instadeath

Post by Midnight » 22 December 2016, 09:51

Actually i do like the fact that you die rightaway. Makes the game more thrilling. But while thinking about it this makes the tactitian mandatory for higher difficulties. So an incapacitation could be a nice solution. Especially with codex rules on.

King_Garry
Posts: 3
Joined: 13 April 2016, 19:03

Re: Suggestion: Incapacitate instead of instadeath

Post by King_Garry » 28 December 2016, 17:46

One change I would make to this idea is that only the apothecary can revive downed teammates this way it makes healer aspect a bit more appealing.

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Reaps
Posts: 3
Joined: 02 January 2017, 15:14

Re: Suggestion: Incapacitate instead of instadeath

Post by Reaps » 03 January 2017, 13:49

Having it as an option seems entirely reasonable, with the sub-option of "apothecary-only" being a nice touch

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