Here are all the known issues for this patch:
- The in-game objectives elements are in the language chosen by the host player.
- Crash DirectX is still being worked on.
- When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
- If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
- If you try to join a full server, you will be connected to a different one with an available place instead.
- When joining a Special Missions multiplayer game, guests may not see the first objectives on their maps.
- When joining a Special Missions multiplayer game during a specific objective, guests may not place the Augur Primus.
- Zoom sensitivity has been changed from the previous build, let us know what you think about it!