Gameplay Tips & Info

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Netheos
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Gameplay Tips & Info

Post by Netheos » 14 December 2016, 18:25

Greetings Librarians,

Space Hulk: Deathwing is now available!

Before you dive into the Space Hulk to purge hordes of Genestealers, we'd recommend taking a look through these useful gameplay tips to aid in your holy duty!

GAMEPLAY TIPS

SINGLEPLAYER & MULTIPLAYER
  • The only two vital parts of your armour are the head and the torso. Avoid any critical damage in these two areas. Any non-vital part of your armour broken will limit your abilities.

    Health system scale
    100-80%: fully operational (blue)
    80-60%: slightly damaged (yellow)
    60-40%: significantly damaged (orange)
    40-20%: severely damaged (red)
    20-0%: critical condition (flashing red)
    0%: out of order (black)
  • The blue gauge on the right side of your armour interface measures your ability to charge. Your Terminator armour only allows you to run limited distances, so be sure to keep an eye on it.
  • Some evolved Genestealers can temporary block your ability to charge. Beware of the Thorax Swarm.
  • Electrical abilities are very effective against turrets.
  • Locked large doors cannot be destroyed. However, they can usually be unlocked.

    Small doors that are locked can be destroyed with your melee weapon. Weapons such as the Thunder Hammer or the Power Fist are especially effective at destroying doors.
  • Some weapons are more reliable than others. If you want your gun to stop jamming, invest your skill points in the Devotion branch.
  • Some weapons allow you to ignore enemy's armour. Be sure to equip these weapons when confronting armoured enemies such as Scythe-strain Genestealers.
  • Keep track of your objectives by consulting your Mission Log in the Map Menu (M)
MULTIPLAYER
  • Tips specific to Multiplayer mode:
    • You cannot hack turrets.
    • You cannot use the Psygate.
    • There are no relics to be found.
  • The host's loading has priority over guests' loading. Guests' games will only load once the host's loading is complete. If the host unexpectedly leaves the game, guests will be unable to continue the mission.
  • The purpose of purity seals is only to mark your achievements.
  • Reminder: if you leave the game as the host, your battle brothers won't be able to continue the mission.
SINGLE-PLAYER
  • Relics can be found in the darkest reaches of the Olethros. You'll hear distant whispers when passing nearby. Seek them out and collect them.
    Finding them will also raise your fervour, which can give you access to an extra Psygate.
  • Some consoles within the Space Hulk are still functioning and can give you access to long-lost knowledge. Any log consoles you discover will increase your fervour.
  • You can select the Terminator you want to give orders to individually by pressing {F1} or {F2}. Press {F3} to select them both.
  • Make sure to take cover before hacking a turret. Any hit you take will stop the hacking process.
  • Psygates allow you to access a safe zone at any time to change your equipment, recover damage you have suffered, revive your fallen allies, and restock on healing supplies. Remember that Psygates are limited in numbers and should be used cautiously.

    The green gauge on the left side of your armour condition interface measures your fervour. It charges when you find relics and log consoles.

    Access to the bridgehead through a Psygate is strictly limited by your fervour gauge. Keep an eye on it to prevent yourself from being caught with low health and no way out.
  • You earn up to 4 Fervour Points for each chapter successfully accomplished.

    Fervour Points are granted depending on:
    • the number of enemies killed
    • the number of relics found
    • the number of remaining Psygates
    • the number of devices hacked
Focus Home Interactive - Community Manager - @Netheos_

fatalframe
Posts: 115
Joined: 05 November 2016, 14:22

Re: Gameplay Tips & Info

Post by fatalframe » 14 December 2016, 19:11

Netheos wrote:
MULTIPLAYER
  • The host's loading has priority over guests' loading. Guests' games will only load once the host's loading is complete. If the host unexpectedly leaves the game, guests will be unable to continue the mission.
  • The purpose of purity seals is only to mark your achievements.
  • Reminder: if you leave the game as the host, your battle brothers won't be able to continue the mission.
Ok so do I understand your comments correctly insofar that a) there are no dedicated servers and you stuck with your p2p system and b) that therefore the online connection quality of the host can still destroy the game for everyone else? If so then let me tell you that a) your multiplayer is as good as dead already and b) even Space Marine (THQ) had a better P2P system inplace (even thou it was still shit) as there was a fallback system inplace allowing another player to take over hosting.

Your system (if I understood it correctly) guarantees every online game will be pretty much of a gamble. Please elaborate on this further. What happened to the rumours that said you werebtalking with Steam about providing dedicated servers? If I understood your post correctly online will be hit and miss and that's just, well, sh*t

YourSHadows
Posts: 7
Joined: 28 November 2016, 01:12

Re: Gameplay Tips & Info

Post by YourSHadows » 15 December 2016, 08:49

is there any other way to find relics apart from the whispers? i didnt notice any whispers but that mightve been due to the sheer amount of bullets i had to fire to deal with the difficulty i chose (my advice, do NOT start on No Mercy). Do relics show up on any other means, eg scanning?

wulfentk
Posts: 3
Joined: 15 December 2016, 09:29

Re: Gameplay Tips & Info

Post by wulfentk » 15 December 2016, 10:08

I have a question too. Basically on the HUD display where the armor is on the right. There is a blue bar, which is for stamina, and then there is a yellow/gold bar. I'm not sure what that bar is for.

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Simferius
Posts: 7
Joined: 05 November 2016, 19:16

Re: Gameplay Tips & Info

Post by Simferius » 15 December 2016, 10:32

wulfentk wrote:I have a question too. Basically on the HUD display where the armor is on the right. There is a blue bar, which is for stamina, and then there is a yellow/gold bar. I'm not sure what that bar is for.
From the tips above
The green gauge on the left side of your armour condition interface measures your fervour. It charges when you find relics and log consoles.
It's this one, even if , as you correctly point out, it's yellow/gold , not green

wulfentk
Posts: 3
Joined: 15 December 2016, 09:29

Re: Gameplay Tips & Info

Post by wulfentk » 15 December 2016, 10:37

Simferius wrote:
wulfentk wrote:I have a question too. Basically on the HUD display where the armor is on the right. There is a blue bar, which is for stamina, and then there is a yellow/gold bar. I'm not sure what that bar is for.
From the tips above
The green gauge on the left side of your armour condition interface measures your fervour. It charges when you find relics and log consoles.
It's this one, even if , as you correctly point out, it's yellow/gold , not green
Cheers man

YourSHadows
Posts: 7
Joined: 28 November 2016, 01:12

Re: Gameplay Tips & Info

Post by YourSHadows » 15 December 2016, 11:14

btw has anyone figured out what the skulls do? i think they were called servitor skulls. (i love the warhammer universe but im new to it so i dont know if i got the name right)

They just seem to float around and get cuahgt on doors

bhaalspawn
Posts: 1
Joined: 15 December 2016, 12:03

Re: Gameplay Tips & Info

Post by bhaalspawn » 15 December 2016, 12:05

So... the only thing the relics do is possibly earn you additional psygate uses?

imoneoldfart
Posts: 159
Joined: 06 November 2016, 08:29

Re: Gameplay Tips & Info

Post by imoneoldfart » 15 December 2016, 20:14

YourSHadows wrote:btw has anyone figured out what the skulls do? i think they were called servitor skulls. (i love the warhammer universe but im new to it so i dont know if i got the name right)

They just seem to float around and get cuahgt on doors
They are called Servo Skulls and they are not ment to do anything gameplay wise, they are just kind of there for the feel of a hulk that is getting explored.

lucifronsun
Posts: 27
Joined: 25 November 2016, 14:56

Re: Gameplay Tips & Info

Post by lucifronsun » 17 December 2016, 17:00

YourSHadows wrote:is there any other way to find relics apart from the whispers? i didnt notice any whispers but that mightve been due to the sheer amount of bullets i had to fire to deal with the difficulty i chose (my advice, do NOT start on No Mercy). Do relics show up on any other means, eg scanning?
As far as I'm aware there's no other way to find them other than the whispers or you just stumbling onto them, but the whispers have been very consistent for me and you can tell direction and distance by their volume. But then again I use sound isolating headphones and good ones at that.

Your particular audio setup might be causing you an issue with trying to hear the whispers, or as you say, since you're on the hardest difficulty your constant bullet spewing may drown them out. I suggest exploring the maps, which are absolutely beautiful on near max settings by the way, and if you come across an open relic (Very easy to do on mission 2, go to the crashed fighter ship on the other end of the first real room you come into, it's the one with the missile launcher turret) try and see if you can hear the whispers, and adjust your settings if you cant.

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