The problem with your answer is...Roibr wrote:A little buff to DMG wouldn`t hurt i guess. At least not on all Weapons, but:
Look, brother. As a Tactical you are pretty much Support. I love seeing(course not) Tacticals in Frontline and dying first. Or they just dont use their abilities! Sooooo many times i ....
U do Splash Dmg and should Team up with another Brother for Concentrated Fire, as of right now! Can`t give u any better advice other than Headshotting all of them Filth!
I really love the Assault Cannon. I felt it too weak alot of the time. Especially when u go around Level 6+ and on Hard or Very Hard!
But when u really Concentrate on Giving Headshots, even they drop very fast Try aiming a little higher than usual and u should be good, or at least better than before
1.) No terminator is support. They're all combat classes, in lore, TT, and in other Spacehulk games. To be fair, I understand that in this game that they are intended not to be the high DPS ranged or melee variant...still where they currently stand is too low. This is especially true considering their "support" abilities are much too weak to warrant that kind of lack in killing power. At least Apothecaries can heal someone else, the Apo himself, an AOE heal, and they get a pretty decent shotty. A tactical's abilities are nowhere near that useful unless you are in codex rules mode.
2.) Abilities, I touched on this before but... the Tactical abilities are rather lackluster. Their respawn ability is questionably useful because it isn't even needed if your Apo is doing their job. If it IS needed, chances are your squad is already surrounded/swamped and anyone you spawn in will get insta-gibbed on spawn anyways. The Spear is again, rather lackluster as a weapon, at least better than a Stormbolter though. Protection has never, ever, changed the outcome of a battle. You could not use protection ever...and it won't change anything. And the crusaders ability just makes you more accurate with less of a chance to jam up the weapon. For the Stormbolter... that means crusaders is uselss. For the spear, it means you are more accurate and can empty your magazine, which is nice...until you realize that's still only like 3 kills.
3.) Headshots...ok let's be serious, weapons in this game aren't accurate enough to milk headshots, except for the Stormbolter which does low damage. Even the spear is a joke accuracy wise, and you can't CONSTANTLY be using crusaders, there is a cooldown on that ability.
4.) What Splash damage? The Stormbolter has no splash, and the Spear does such a small amount of splash damage it's practically neglible. So...unless they are going to implement the Flamer soon...there is no splash damage for a Tac that's substantial.
I don't mean to be argumentative but...I already thought about everything you said before I made my first post. The weapons in this game are a step below where they should be damage wise and accuracy wise. Likely they are a step below in the magazine capacity area too. That's not to say that I want all the weapons to be "delete" guns, but every enemy shouldn't feel like a mini-bullet sponge. This isn't Borderlands 2 UVHM.