Update 4 Release

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Netheos
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Update 4 Release

Post by Netheos » 09 March 2017, 16:38

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Greetings Librarians,

We're pleased to release the update 4 for Space Hulk: Deathwing.

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Our first priority after the release was to fix the most urgent technical issues. That's why the main changes of this patch are technical fixes - we updated the graphical engine and rebuilt all the levels.

Here is a short list of features and improvements of the update:
  • More weapons in Multiplayer – this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer – each class has more choice of what to bring into battle!
  • Improved multiplayer load times – simultaneous loading time for all players.
  • Performance improvements.
  • Loading time improvements.
  • General stability improvements.
  • Multiplayer experience improvements.
  • Improved Anti-Aliasing options.
  • Hardware-related issues Fixes (on AMD GC).
That's only the first step and there are still many more exciting things to come, as we’ll be supporting our game with free content updates throughout the year.

We'll now focus on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.

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Space Hulk: Deathwing - Update 1.29d

New Features
  • All the multiplayer classes (except the assault) got extended weaponry available.
  • Added new weapons in multiplayer (Heavy Flamer and HellFire).
  • PAD menu is now available.
  • Genestealers Psykers are now able to teleport.
  • Genestealer Warrior-strain will now have a chance to release a thorax swarm on death.
Improvements
  • Overall Performance Improvement LD / IA / Gameplay / Streaming.
  • When loading a multiplayer map, all players now load at the same time.
  • Improved loading times for all maps.
  • Added more accurate deconnection popup in case of issue in a multiplayer game.
  • Improved Anti-aliasing options.
  • Improved Genestealer Behavior.
  • Axis Inversion now works properly in the wheel order.
GUI
  • You no longer see your class icon on top of the screen in solo play.
  • When entering a new ship, the description of the ship can no longer be seen while in tactical map.
  • In multiplayer, when playing the chapter 5 to 9, the XP bonus for guests players is no longer seen for the host.
  • The class icon of the precedent played chapter no longer displays on the following one.
  • The minimal number of players required to finish chapter 3 is now properly displayed.
  • It is no longer possible to see the GUI on the wrong side of a door when interacting with it.
  • Fix minor issue with the special effect in the Geneseed room for Guests.
Menus
  • You can no longer use escape as a keybind (this could block you previously)
  • You can no longer heal an ally during its death animation
  • The option menu now displays properly in multiplayer lobby
  • Fix having a black screen at the start of the game if you used too often ready/cancel as Host.
  • Fix possible block after a pop-up disconnect
  • It’s no longer possible to overlap the bestiary and reliquary panel in the briefing.
  • You can now close the map with escape in multiplayer.
  • You can now change the playlist in the multiplayer lobby without having the focus on it.
  • Improved character limit for multiplayer name server.
  • The difficulty is now properly displayed for new guests accessing the lobby
  • It is no longer possible to display the last weapon unlocked while on the skill tree screen
  • Fix possible camera issue when joining a new lobby.
  • Fix sometimes the tactical map being displayed in-game after hacking a turret.
  • All the multiplayer lobbys are now properly displayed after leaving a game.
  • Sound options are no longer resets.
Multiplayer
  • Fix in-game voicechat being activated all the times.
  • The steam voice-chat can now be properly used in-game.
  • The reload animation is now properly played all the time.
  • You now see properly the launch timer of a lobby upon joining it.
  • Fix creating a new lobby not resetting the difficulty.
  • You can now close the in-game chat by clicking outside its box.
  • Fix camera view not working properly while dead.
  • Fixed a bug that closed doors other than the one with which the player was interacting with.
  • The minimap is now properly refreshred for every players.
  • Fix a possible exploit regarding class limitation.
  • Fix multiple issues with the respawn.
  • Fix a possible block when using too much the “previous teammate” input before respawning.
  • Fix multiple objective not being properly displayed for the guest.
  • Fix an issue with sometimes not having the good weaponry at the start of the game.
  • Skills cooldown are now always properly displayed.
  • Passives are now always properly displayed.
Sound
  • The low health sound is no longer played after getting out of a vision.
Singleplayer
  • Fix sometimes missing relic in chapter 2.
  • Fix sometimes having a bad camera after the vision in chapter 3.
  • There is no longer an invisible wall in chapter 4.
  • When Nahum dies, the amount of healed he used to have is no longer displayed.
  • Fix some graphical and objective glitches in the tutorial.
  • Fix an issue with objective display in chapter 7 after loading a save.
AI
  • Fix numerous case of Genestealers being stuck/blocked.
Stability
  • Stability improvement on AMD Cards.
  • Fix of a possible crash linked to particle system.
  • Fix of a possible crash when using alt+shift in rare cases.
  • Fix of a possible crash when jumping-in a gameplay game.
  • Fix of a possible crash when using the zoom in very rare cases.
  • Fix of a possible crash when joining a game where the host was dead.
  • Fix of a possible crash in the loading screen.
  • Fix of a possible crash when the guest opens the menu in the multiplayer briefing.
  • Fix of a possible crash when going back to the main menu.
  • Fix of a possible gameplay crash in chapter 2.
  • Fix of a possible gameplay crash in chapter 6.
  • Fix of a possible gameplay crash in chapter 7.
  • Fix of a possible crash occurring when joining a new game through a steam invite.
  • Fix of a possible crash in chapter 9 after being teleported.
  • Fix of a possible crash when a player left the game while dead.
  • Fix of a possible crash for the guest when respawning.
  • Fix of a possible crash while loading a new a chapter as a guest.
  • Fix of a possible crash with quickmatch joining.
  • Multiple other crash fixes.
Graphic
  • Multiple Z-Fight fixes.
  • Fixes of several graphical issues when zooming.
  • Graphic correction in the last room of the game.
  • AMD graphics cards no longer see unsightly shadows in some chapters.
Gameplay
  • It’s no longer possible to open the 3rd door on which the C.A.T was working on, during chapter 8.
  • Having a custom objective on the C.A.T path will no longer block him.
  • Fix a rare block on the objective Purge in chapter 3.
  • Fix a rare block on the first encounter in chapter 1.
  • Fix sometimes starting a chapter not in the psygate.
Focus Home Interactive - Community Manager - @Netheos_

Thunder Walrus
Posts: 1
Joined: 09 March 2017, 17:23

Re: Update 4 Release

Post by Thunder Walrus » 09 March 2017, 17:26

Very well done.

Great move on the free updates :D

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ChavaiotH
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Joined: 09 March 2017, 06:53

Re: Update 4 Release

Post by ChavaiotH » 10 March 2017, 07:06

Thx devs!
Best WH40K fps game for now, and the only one.

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GreySeer
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Joined: 14 December 2016, 19:42

Re: Update 4 Release

Post by GreySeer » 10 March 2017, 10:07

I can't see any known issue in the patch notes but I can assure that game still crashes because of LowLevelFatalError. There are no changes as far as I can tell that this big update have done to improve situation in any way.
Praise the Machine God
Bless His construct-creations
And death to those who are not part of His grand design

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Rioku
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Joined: 14 December 2016, 14:08

Re: Update 4 Release

Post by Rioku » 10 March 2017, 13:22

Awesome update!!

This is how the game should sell in december.

I hope with this update, people change bad reviews to positive reviews.

GreySeer wrote:
10 March 2017, 10:07
I can't see any known issue in the patch notes but I can assure that game still crashes because of LowLevelFatalError. There are no changes as far as I can tell that this big update have done to improve situation in any way.
Have a try, and tell us.
MB: Asus P8Z77-V LE
CPU: 3570K @ 4.300 mhz.
RAM: 16GB G.Skill Ares DDR3-1600Mhz 9-9-9-24
Graphic: GTX 1070 Palit Super JetStream

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GreySeer
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Re: Update 4 Release

Post by GreySeer » 10 March 2017, 15:14

Rioku wrote:
10 March 2017, 13:22
Have a try, and tell us.
Apparently I wasn't accurate enough in my in my previous post. I already tried and nothing has changed.
Praise the Machine God
Bless His construct-creations
And death to those who are not part of His grand design

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Rioku
Posts: 86
Joined: 14 December 2016, 14:08

Re: Update 4 Release

Post by Rioku » 10 March 2017, 15:32

Ups, sorry to hear that.


By the way, the size game before installing the patch was 32 GB aprox.

Now with the patch installed, game size folder is 24 GB

:?:
MB: Asus P8Z77-V LE
CPU: 3570K @ 4.300 mhz.
RAM: 16GB G.Skill Ares DDR3-1600Mhz 9-9-9-24
Graphic: GTX 1070 Palit Super JetStream

AstartesUltra
Posts: 11
Joined: 26 December 2014, 10:02

Re: Update 4 Release

Post by AstartesUltra » 12 March 2017, 22:44

Thank you very much for this nice upgrade !
Better graphic optimisation and flamer / hellfire are so great !!

KurisuFutura
Posts: 1
Joined: 14 March 2017, 19:16

Pad buttons still wrong

Post by KurisuFutura » 14 March 2017, 19:24

Hey this is my first time posting here. I was really excited that the Pad controls scheme was added with inversion capabilities since my friend will only play fps games with an inverted controller. But not all of the buttons work correctly and I've tried 2 different brands of controllers as well. They are xbox style controllers, pressing the right stick in does nothing (should be zoom), Y opens up the tactical map (right on the d-pad does as well), and B does nothing. So I effectively can't zoom or use any psi powers since psi powers are used with Y, B, and a combo of the two. If anyone else has this problem or the devs can help that would be greatly appreciated.

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